
Caleb Seremshur
The Atomic Fallout Kids
358
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Posted - 2014.09.20 13:10:00 -
[1] - Quote
Sith1s Spectre wrote:I think you guys are forgetting one main important thing.
People.
I mean I could list at least a dozen great other groups/leaders/content creators who simply aren't around or have moved on.
Sure, there are up and coming groups within WH space who have filled a couple of the voids as of late but when you have so many people leaving the game (and or WH space) it still leave a big gap.
I think that it's happening not just within WH space, but Eve in general and unfortunately I don't really have a solution to that problem
The problem is that EVE is boring. After enough time a person just settles in to a pattern and then gets bored and leaves. This is especially true for solo players.
Some people will make the functionally redundant statement about EVE being an MMO, teamwork, etc. No children, MMO doesn't mean you have to cooperate with people, it just means there are other people around to be mindful of.
How do these two points correlate? Simple, EVE's playerbase is toxic and through the feedback loops incessant ganking and hotdropping etc people are actively killing their own game. Evictions aren't content, it might serve a purpose if you actually intend to profit from it but long term it doesn't really give you anything.
Same thing goes with perma-camping players in lowsec with hotdrop alts. Oh that's a stroke of genius, jesus christ, removing valuable gameplay options through convincing another player to just outright quit and play another game entirely is so clever. Well done Einstein, for a vision of your empty game jump on SISI and go for a cruise somewhere.
Pretty fuckin boring. Tonight I logged in and scanned two systems in my k-space base. Found 7 or 8 wormholes, all of them too high catagory for me to play in and then the local goons started entering system checking on who it was that dared to show up on the eve-map 30minute activity timer. So I just docked up and logged off again. First time logging in for 16 days and this is the bullshit I find. The same stuff that made me take a breather to begin with. No content that facilitates PUGs or any analogy of PUGs, every player is so desperate for action they will just kill you because they NEED to for some unknowable reason.
I don't feel like a victim, I'm just bored. I can't carry enough gear in my T3 to warrant deep-diving in WH space and finding a better location, my cerb in the same location would just be a flying coffin. **** that ****. Lowsec has its own problems with people flying hotdrop alts. Highsec is terrible too, since you're only permitted to retaliate to aggression even though you're being inhibited through hostile force to start with. Nullsec is the worst of the lot. Nullsec combines everything bad about every other part of space and then adds capitals and supercapitals in to the mixture. There is literally nothing worthwhile to do in nullsec. Nothing.
Give me 1000m3 of space in my tengu and I might actually start living in WH the way I want to. Which is solo. I can't justify carrying so much bullshit that my cargo is 99% ancillary mods just to get me in and out of a WH without being severely hindered or outright unable to cloak or scan. The fact that mobile depots are scannable when wrecks and cans are not is also deplorable. Scan down my ship, depots should NOT be scannable. That is the single worst feature about depots today. They actively work against the thing they were designed for by introducing too much vulnerability.
Without anything for solo pilots to do (read, 92% of the games population by headcount) is it any surprise that they're dropping off like flies?
Aside from making depots non-scannable as an immediate and vital fix for them, larger T3 cargo bays so they can actually carry more than one complete fitting and some ammo, I really need a reason to even run low class sites. They're pathetic. If CCP wants to focus on k-space more that's fine, but there's quick and immediate actions that can be taken *right now* to plug holes in the game design that would encourage more use especially of wormholes instead of giving me another night of "oh look, C3/C4 wormholes, too bad I can't do anything in them". https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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